Do the flags signal war or peace? At the knight’s castle you are either welcome, or you are fought as soon as you approach …
Coats of arms compete to outshine ruby red roofs, while torches cast long shadows over the suspension bridge. It takes courage, strength and not least cleverness to make your way around a castle like this one!
Always keep a watchful eye – are unwelcome guests making their way up the thick castle walls, has a thief swung over the moat and crept through an open basement window or has a rival run away with the beautiful princess?
Everyone wants the key to the treasure chest, but the road leading to it is filled with countless challenges: one has to balance, climb and find a way through dark corridors. If you make the slightest wrong move, you risk being thrown into the dungeon, where handcuffs keep you chained up forever.
LEDON CASTLE is the series where the imagination reaches new heights. Underneath the balcony the stage is set for a little of everything: Whether you are looking for the key to the treasure chest, the heart of the princess or the dungeon, there is plenty to keep you busy!
There is always a battle to fight, a country to conquer – and a princess’s beating heart to win.
Mount your white horse – and go forth into battle!
Morgan le Fay
Stepping stone 40cm
Stepping stone 30cm
Stepping stone 50cm
Stepping stone 60cm
Video presentation of LEDON Castle
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The yellow and red roof windows make the light shine into the play tower. The windows cast hopscotch squares on the floor, and they move about as the sun travels across the sky.
LEDON castle boasts several types of play panels that open up for imagination and role play. Some have small movable parts where fine motor skills and the cognitive and creative senses are strengthened, whilst others have targets with numbers that inspire play and learning of numbers and sizes.
The heavy rubber slats give the illusion of an escape proof prison. If one gets tired of being in prison, small details such as the key and the food-chute opens up for other games – for example as a grocer. All the while, the suspension ensures constant movement and balance training.
The movable telescope can be tilted up and down, and be rotated so that it catches what is going on. This stimulates the motor skills and gives inspiration to role play – also over greater distances.
The knight’s shield with its movable sword inspires one to play with it or make games around it, and it can be combined with stepping stones for even more play opportunities.
When the children crawl through the rubber slats, their physical development and spatial awareness is stimulated. The small coloured movable balls train hand-eye coordination and inspire traffic signal play and social interaction.
LEDON Castle features models with open slides and closed tunnel slides that give butterflies in your stomach. The sliding surface is made of polyethylene and therefore does not get hot in the summer sun.
The torches by the slide are made by coloured high impact polycarbonate. They also work as spy-holes in the children’s role play.
LEDON Castle contains many small movable parts that stimulate the senses and fine motor skills as well as strengthening the children’s linguistic development
The windows with coloured high impact polycarbonate inspire fun play and social interaction, and at the same time, it gives the children good spatial awareness.
The balance and motor skills are trained in this specially developed climbing net. There can be climbing on the inside and on the outside, and thus new starters and skilled climbers are both equally challenged. A horizontal edition also exists on several models.
Stepping stones & Coat of arms
When the elements come together
When things are put together, many new possibilities arise. Children know all about this. Therefore, we have placed the Castle series’ stepping stones and coat of arms close to each other. This opens up the children’s imagination and can be used within the educational work to stimulate motor skills and language development.
Maximum play value
Innovative use of the whole play area
A roof normally does not have any play value in itself. You cannot reach it, so therefore it makes no sense to incorporate any play elements there. But then what can you do? You give the roof a visual effect so that it has a role in the game!